![]() I've tried to learn Blender years ago and after lots of RTFM I could do some things in it back then, but I forgot all about that. Background: I did lots of 3d coding and have used several 3d modeling packages, all a while ago. ![]() I got curious, so I made a graph with the average of sizes above 10KB per version (to exclude the checksum files).Įncouraged by the "new, more intuitive UI" points I gave it another try. I'm enjoying 3d now again and even building a new rig to support my renders. You can't create a camera from your current viewport view so easily like on Max and to manoeuvre the camera is such a pain in the ass. The camera movement is really terrible in comparison with 3ds Max. I started out with something as simple as modeling a speaker box. The familiarity of 3ds Max 2009 edition was gone.Īnd so, I started investing time into Blender. Max has gotten advanced now (obviously), but also increasingly complex. For the sake of a fair comparison and to see if 3ds Max really was the simple software it once used to be, I installed Windows again and played it for some time. Things changed and I switched to OSX and never looked back. ![]() At the time, I was on 3ds Max, running on Windows. As someone who left the 3d Industry a while back and rejoined it again, I have to totally agree. ![]()
0 Comments
Leave a Reply. |